Driven originally by a desire to see the world united in peace and harmony, this empire quickly grew into an authoritarian state where the kor imposed their own ideals, laws, and structure upon the unwilling peoples of other continents. Ĭenturies before the arrival of the Eldrazi, the kor built an empire. These have been mistaken for Eldrazi ruins, leading to several misconceptions about the latter. Prior to the imprisonment of the Eldrazi, there were various civilizations in all continents, which worshiped a myriad of "unrecognizable" gods. The player with the most impressive story takes the card, and the player with the most cards at the conclusion of the game is the winner. Played with a fifteen-card deck, including Cunning, Foe, Victory, and Power, each card is revealed individually and adventurers take turns sharing true stories related to the shown card. Culture Ī popular game among adventuring parties and expeditionary houses is the game Conquest. These look just like the regular floating rocks. Some of them, like the Gomazoa have adapted to the flying topography. Assorted wildlife, ranging from insects to beasts also dwell on the plane, posing another threat for explorers not to be eaten or killed by. A reptilian race of questionable sapience, known as the Surrakar, dwelled exclusively on Zendikar but now seem to be extinct. Other races that can be found on Zendikar are angels, ogres, minotaurs and giants. It is also the home of the Kor (who have been abducted to other planes from Zendikar). The plane is inhabited among others by goblins, elves, merfolk, humans and vampires. The ruins still emanate power, and both planeswalkers and local explorers will undergo great peril to reap their rewards. Unspeakable monsters lurk in the quiet of these hidden monuments of a forgotten past. Mysterious glyphs hint at truths long forgotten. Trap-riddled ruins can be found on every continent. Up to ten miles long, some of these stones drift in the sky others are buried in the ground, some whole, some broken. These ancient, rune-carved monoliths are strewn across Zendikar. For a long while, nobody was sure what they were but their gravity-defying existence hinted at the strange properties of gravity and mana on the plane. Bala Ged, Sejiri and Tazeem were devastated by the Eldrazi, but are now recovering thanks to Nissa Revane's use of the Lithoform Core.Īnother geographical feature to be noted is the large, floating polyhedron-shaped stones called hedrons that litter the landscape. The plane consists of seven continents: Akoum, Bala Ged, Guul Draz, Murasa, Ondu, Sejiri, and Tazeem. It makes settlements very scarce and only few outposts of civilization are present. Zendikar's landscape is constantly shifting and changing.
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