With the jump to modern systems, the game’s visual style looks clean and polished. ![]() Most surprising, however, is how well the art style has aged. On the visual front, the character designs by Hidari (of Fire Emblem Echoes: Shadows of Valentia fame) translate well to 3D. Though some characters feel undercooked (such as Ranun), the core cast shines. Though there is a looming threat encroaching ever closer, that doesn’t stop the characters from enjoying life and forming bonds.Ītelier Ayesha‘s characters stand out in both writing and design. The character designs - and the characters themselves - symbolize the resistance against decay and the urge to try to find happiness wherever possible. As a result, each character stand out just as vibrantly as the pink and yellow flowers from the intro. There is a muted tone to every backdrop, every environment from Ayesha’s workshop to the grand city of Vierzeberg. A fateful encounter with a rogue alchemist soon sets her on the path of alchemy and adventure with the hope of rescuing her sister.įrom the panning shots of the intro, the game presents its visual style as intentionally murky. While she comes across as a bit of an airhead, she has a pure heart and wants nothing more than to find her sister. ![]() Instead, she lives a quiet life with her cow Pana and simply has a knack for alchemy. She has no aspirations to become a great alchemist, nor is she under threat of her workshop getting shut down. She’s a lone apothecary living in the outskirts of a dying land, with a workshop not too far from the ruins where her younger sister was spirited away. Contrary to most Atelier protagonists, Ayesha is not an alchemist. Thus, the story begins with protagonist Ayesha Altugle. Yet among the drab browns and quiet greens are vibrant flowers of pink and yellow, standing as tall as they can as a symbol of life in a dying world. The colors of the world are muted, giving the land a dreary, murky tone as fog drifts along the winds. Ruins dot the lands and reach hopelessly towards a cloudy sky, only to settle as forgotten fragments of their former glory. ![]() As the game begins, we’re immediately met with melancholy that engulfs the world. We start the Dusk series with Atelier Ayesha: The Alchemist of Dusk. Yet, what happens when a series so well known for small scale slice-of-life hijinks tries to tackle a grand apocalyptic plot? We get the Dusk series: a trilogy of games focused on a world in decline. There’s no grand gathering of heroes most of the time, and evil empires are little more than a tale in a tome worn away by time. Rarely do the games have villains, and the world usually doesn’t need saving. The Atelier series is often considered whimsical, wholesome, and charming.
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